Tag Archives: PC

#27 – Torchlight 2 (PC)

I finally got around to finishing up Torchlight 2! This is a pretty big victory for me. I’ve never finished a Diablo-like action loot RPG. You don’t have to tell me, I know. I’ve played an awful lot of them (Diablo, Diablo 2, Titan Quest, Dungeon Siege 1, 2, 3,  Torchlight, and others), but this is the first one I’ve finished. Unless we’re counting Borderlands as loot RPGs, which I’m not.

The closest I got before was getting to Hell in Diablo 2, where I was mercilessly destroyed over and over before even getting to Diablo himself so I quit playing it. That’s probably the biggest reason why I never finish these games. They’re loot and run oriented and I hate grinding. Where as many many others would play these games repeatedly for better loot and cooler stuff, I could not care less about loot. The loot is secondary to enjoying the game for me. As soon as it starts feeling grindy, I typically move on.

But Torchlight 2 is pretty fantastic. It’s paced well enough that if you do most of what’s available, there’s no grinding needed to continue on. It’s structured a lot like Diablo 2, where you have a hub area that branches off, and then you move to a different hub after you’ve cleaned out the last one. And then you click on a lot of stuff until it dies.

#26 – Fez (PC)

Who hasn’t heard plenty about Phil Fish and Fez? If you haven’t seen Indie Game: The Movie, it’s on Netflix now and it’ll give you a glimpseof what goes into making a game like Fez. Some people see Phil Fish as a huge pompous prick. What I saw was a guy who just wants to make video games, without being constantly berated by the people he’s ostensibly making the games for.

Anyway, regardless of whatever anyone thinks about Phil Fish, Fez is so fucking amazing. It’s a 2D/3D platformer, in a beautiful world with no enemies to stomp or shoot, just a bunch of items to collect and puzzles to solve. If you think you’ve finished the game, you’ve probably only gotten halfway there. There are codes and secrets everywhere, and some of them are fairly obvious, and some of them are seriously well hidden.

Fez  2 has been more or less cancelled by Fish because of shitty people on the internet, and that’s a fucking shame.

#25 – Dead Space 3 (PC)

Well. That was a video game.

I love Dead Space and Dead Space 2. I’ve read plenty of less than stellar reviews of Dead Space 3. Those reviews were not exaggerating. With the exception of the introduction, which is more or less still tutorial territory, the first third of the game is mostly the Dead Space I enjoy. You’re in space, there’s monsters, and a lot of cramped corridors. Then you land on the planet, and there’s no space, and still tons of the same monsters, and human enemies are shooting at you, and it gets real repetitive.

The Dead Space series really transitioned from survival horror to straight action game. I noticed from the start that I was picking up health packs and ammo like this was Doom. Although I enjoy a good action game, I preferred the survival horror aspects of the first two games more than their action. I mean, Dead Space already has good action! I didn’t really need more focus on it.

The weapon crafting system is neat, until you min-max it to the point where you carry and use only one gun. Universal ammo is almost always frowned upon, and it still applies here. Why use any other gun when I’ve built the one that does the most damage halfway through the game? You can only carry two, and each gun can have two functions, so one gun was my close-range gun, and one gun was the long distance gun. The use of the same two guns for huge portions of the game really contributed to the repetitiveness.

Speaking of repetitive, I skipped the last two or three optional missions. I couldn’t bring myself to slog through more of the same enemies any longer than I had to at that point, which was about 3/4th through the game.

And the ending. The ending actually made me like the entire product less. The ending is stupid. Not good, not what the fuck, just stupid. And then credits roll over some real generic nu-metal. Remember the end of Dead Space 2? I do. It’s memorable. And when credits rolled, it was over a track called “Lacrimosa” which was so perfect, so fitting, that I immediately looked up the Dead Spce 2 soundtrack so I could hear it again. The credits music in Dead Space 3 is awful. And then there’s a tidbit at the end which further emphasizes that the ending I just watched was stupid.

I don’t know, man. Definitely play Dead Space and Dead Space 2. But maybe, you should skip Dead Space 3. It’s easily the weakest of the three and maybe not even necessary.

One of my favorite moments in Fallout 3

After wandering the wasteland and exploring countless buildings and locations, I stumbled across a clean toilet. Every other toilet was post-apocalyptic: broken, dusty, dry. This one was a normal toilet, full of water.

Curiously, you could “use” this toilet. Surprising because you can’t use the broken toilets, but there’s plenty of precedent for usable toilets in video games. So I press the use key and expect a stream of video game urine, or at least the sound of peeing.

Nope. Just a slurp. As if I had found any other water source. Because if I had been wandering the wastelands and drinking dirty, irradiated water from puddles, and fighting mutants, and struggling through a world where clean water is a commodity, I’d probably drink clean toilet water too.

I don’t think I’ve ever laughed so hard at something in a video game in my life.

#24 – Gone Home (PC)

Here’s the long and the short of Gone Home: you explore a house and learn about yourself (as a character) and your family. That’s it. There’s no guns, and no monsters, but there might be a ghost. You spend a lot of time rooting through other peoples’ belongings, picking through the scraps of their lives. And it’s fantastic. There are times when the house feels comforting and familiar, and times when it’s a creepy old house that may be haunted. But it never feels fake. There’s no other game like Gone Home. It’s not going to click with everyone, and it doesn’t have to.

BUILD engine games have the best opening lines.

I’m playing Shadow Warrior, and it has reminded me that BUILD engine games always start with the best lines. Not that these are the best lines in their respective games, but the first spoken line really sets the tone for these particular games.

Duke Nukem 3D


Shadow Warrior

#23 – Metro: Last Light (PC)

I was a huge fan of Metro 2033. Metro: Last Light is a competent sequel. It’s a fair amount easier than Metro 2033 and has a greater emphasis on stealth. It’s missing something though: the absolute bleakness of Metro 2033. There’s almost hope for a better world in Metro: Last Light. Metro 2033 has no hope.

Regardless, it’s pretty fun, and it looks amazing.

#22 – Aliens: Colonial Marines (PC)

I don’t think I’ve ever played an Aliens game that wasn’t Aliens vs. Predator. Except for Aliens Doom. Aliens Doom might be better than Aliens: Colonial Marines. It’s not that it’s a bad game, it’s just not the most exciting game. It feels like it fails to capitalize on the franchises strengths, which are being spooked by aliens that fucking kill you, and watching your friends die all around you. The aliens in this iteration are not very lethal, and they rarely manage to kill anyone except some unnamed scientists. If it weren’t for the dead bodies scattered around, you’d be hard pressed to tell that the aliens are killing anyone at all. They just seem to be bothering people.

And there’s a lot of dumb stuff in this game, even for a video game. Zombie aliens that explode. An ending that goes nowhere. A pointless cameo that fails to explain or justify itself. I mean, Aliens: Colonial Marines isn’t the worst game I’ve ever played, but I’d probably be pretty unhappy if I’d bought it on release for $60. And I’m playing it post-4GB patch that apparently improved the graphics but not much else.

#21 – Tomb Raider (PC)

Tomb Raider (the 2013 one, not the original) is my first Tomb Raider game. I am, of course, well aware of the rest of the games of the series but I never got around to playing them. As much as I enjoy action, 3D platforming isn’t something I enjoy much so I never really gave the Tomb Raider series any attention.

Tomb Raider, however, is fucking great. It’s a good blend of action, platforming, and exploration. There are even tones of Metroid in that your weapons and equipment allow you to move more quickly through previously explored areas, or open up new locations. There are plenty of collectables, but not so many that it feels impossible to find all of them.

A lot of reviews weren’t hot on how Lara is repeatedly physically abused by falls and tumbles and drops but it never seems to affect her performance in game. I, however, do not care. Because it’s a video game. Surely, if Lara Croft were an actual person experiencing the things that happen to her in this game, she would’ve been done from the start with at least half of her ribs broken, and a piece of rebar sticking out of her hip.

#20 – Thomas Was Alone (PC)

It’s a rainy day so it’s a good time to wrap up some of these indie games I’ve got lying around. Thomas Was Alone was recently ported to PSN and featured in Humble Bundle 8, which prompted me to give it a go. I’ve had it for a while, but I’ve got a whole mess of indie games thanks to Humble Bundles and Indie Royales and Indie Galas. Just ludicrous amounts of indie games, and not enough time to sort through the winners.

Thomas Was Alone is a winner. It’s a simple puzzle platformer, using colored rectangles to represent AIs in a computer system. The story follows Thomas as he meets other AIs and they generally cause catastrophe for this computer system. The outside perspective comes from quotes that appear at the beginning of each chapter, but what makes Thomas Was Alone more than just a simplistic platformer is the narration in game. Each of the AIs has its own personality and motivations and abilities. Thomas can jump, but Claire can flow in deadly water. Using these abilities, the task is to get each AI to a particular spot in the level.

Without the excellent narration and music, this game would be fairly unremarkable. I wouldn’t have kept playing without it, but I don’t think the game was designed to be a fantastic platformer. It’s a competent platformer that stands out because of the story elements that accompany it.

4 out of 5 jumping quadrilaterals