What Remains of Edith Finch reminds me a lot of Dear Esther, possibly the first “walking simulator”. Maybe it’s the narration, or the tone, or the setting, or faulty memory (it’s been a very long time since I’ve played Dear Esther) but I finished Edith Finch thinking about replaying Dear Esther. That’s not bad company to be in; Dear Esther was good but What Remains of Edith Finch is truly moving.
You are Edith Finch and you are exploring your old family home. Though you’ve been gone from it, it’s where your family always lived, and where you explore their lives and deaths. You see, you’re (probably) the last Finch.
The patchwork Finch home is an experience to explore. Every room is incredibly detailed, and they’re decorated in the manner fitting their occupants. Nearly every family member had their own rooms, and they’re all lovingly preserved. It’s kind of like going through the house of a historical figure, like the Lincoln home. It’s not quite as thoroughly interactive as Gone Home, but this is made up for by the vignettes.
While exploring, you’ll find bits and pieces of your family’s lives that take you to a little vignette about them. They seemed to all have a different style or approach, so no two were the same. Sometimes more interactive than others, these break up the exploration of the Finch house perfectly.
There’s no way to discuss the Finch family without ruining the experience, but I left the game knowing each of the Finchs by name (and there are about a dozen of them) and their personalities. It’s amazing how well their stories are constructed to be memorable and unique.
I really don’t have any criticisms of this game. It’s a beautiful, emotional experience. Pass on seeing a movie this weekend and play this game about family and death.
Reference: Giant Sparrow (developer). What Remains of Edith Finch [Annapurna Interactive, 2017]
Source: Purchased via Steam Store