Tag Archives: Destiny 2

Things I’ve Played and What I Think of Them

Destiny 2: Shadowkeep

I don’t know if I ever finished all of the stuff in Forsaken when I rolled into Shadowkeep, but that’s okay. Shadowkeep adds more missions that further the Destiny 2 storyline in meaningful ways, though it does stop a bit short from really satisfying. It takes place on the moon, which is a location from the first Destiny, and reuses some of those areas in ways I found mildly triggering. I spent so much time on that moon already. Still, it’s kind of great to know pretty much exactly where everything in the old areas are. If you know what Destiny 2 is, then you probably know if you like it, and you should play Shadowkeep if you like Destiny 2. If you don’t know what Destiny 2 is, it’s free to play for a really significant amount of game that is out there, so play that first.

Tormentor X Punisher

Twin stick shooter, really bloody, everything dies in one hit. The trick is that your primary machine gun shot runs out of ammo until you use the secondary shotgun shot. It’s fairly difficult even with everything dying in one hit and bosses usually introduce some walls and obstacles in the open arena so they don’t die as quickly as everything else. Not my favorite twin stick shooter, but it’s got a lot more flavor to it than most of its competition.

Mafia III

I play Mafia III off and on for a while. It’s okay. It’s slower paced than a lot of open world games of its ilk. It looks great though, and it nails its atmosphere. I guess the thing that keeps me from spending more time with it is the fairly rote gameplay and the somewhat unsatisfying combat. I’m just not chomping at the bit to get back into it, so it becomes the game that sits on my hard drive forever because I don’t love it.

Disco Elysium

All the comparisons to Planescape: Torment are warranted. I like the tone of the game, though I find myself unable to will myself back into it because it really is a lot of walking around and reading dialog. It’s one of those games that’s an exercise in trusting that there’s a reason for all of this reading and it will eventually pay off.

Minit

It’s like Zelda except you die and restart every 60 seconds. And I kind of hate Zelda. It’s cuter than Zelda though, and the death gimmick makes me like it more than Zelda, but dying every 60 seconds just means I have an out every minute, and I end up taking it after about 5 deaths.

Distance

Distance is a driving platformer. Yes, that’s right. You drive in a mostly straight line, jump onto platforms, float onto platforms, and wall run (drive). Maybe it’s closer to an endless runner? Except it ends. It’s got a good look to it, but there’s not a lot there.

ECHO

I slowly walked around in an empty world for a half hour and I still haven’t experienced any gameplay.

Star Wars: Battlefront 2

How did they make a big battle Star Wars game that’s so boring? It’s pretty, but that’s it. The single player is an absolute slog. This is barely fun.

Untitled Goose Game

HORRIBLE GOOSE! This game is more fun in memes and fan art than it is to play. Or maybe it’s funnier with a group of people watching? But playing it alone, it’s just mildly amusing to mildly frustrating.

Non-Review: Destiny 2 by Bungie (developer)

Nameless Midnight is my favorite weapon. It’s a scout rifle with explosive rounds and decreased recoil. It’s good in PVP, but it’s amazing in PVE. Every shot is a bloom of damage numbers. With sixteen rounds, I can empty a room with it. Dump a whole magazine into an elite enemy and I’ve probably killed it. Since it’s a scout rifle, it’s second only to a sniper for range too, so I don’t even have to be close. It’s not even an exotic weapon, so I can still carry my Hard Light as a backup. They’re an amazing pair.

One of the most damning things I can say about Destiny 2 is that it’s more Destiny. Outside of dozens of quality-of-life upgrades (like not having to level weapons or worry about stat rolls), it’s very much the same game in function. There are about a dozen storyline missions, twice as many sidequests, and an almost limitless number of background activities. There’s PVP multiplayer with a handful of modes and maps. You still can’t matchmake into a Nightfall strike (a more difficult three-person mission), and you still can’t matchmake into a raid (a time-consuming dungeon crawl for six people), but they’ll give you some tools you can use to find people to play with. Instead of relying on grinding out strikes in the hopes of getting a good roll on a reward weapon, you get a weekly list of activities that promise better equipment with a relatively short time commitment. But the game is mostly the same.

There are two reasons this is a non-review. The first reason is that Destiny 2 is so similar to Destiny that I may as well copy-paste that review into this one. If you didn’t like Destiny, it’s really unlikely Destiny 2 is doing anything to win you over. The core of the game is the same. And if you’re a Destiny fan, good news! Here’s another 30 hours of new Destiny to play. It has cutscenes and a story now. It’s great!

The other reason is that part of the game that is reportedly the very best it offers is the raid, and I’m not ashamed to admit that, as an adult, I can’t glue five more friends together to commit to something like six hours of consecutive game time. I’ll be lucky if I can get two more to join me for a Nightfall strike. I understand the reasons why Bungie didn’t include matchmaking for the raid, but I’m so very disappointed that I’ll never experience it because it requires such a high bar of commitment. The raid might be the thing that pushes Destiny 2 from a very solid 8 to a 10, but not everyone is going to get that experience.

Compared to Destiny, it feels like a gift that Destiny 2 only requires about 5 hours of time to check the boxes on some weekly tasks to get loot worth chasing. I’m happy with Nameless Midnight and I’ll keep feeding more powerful weapons to it because I like Nameless better. But there are things in this game I’ll never see, and that sucks. It ultimately hurts the game that it tries to strike a balance between people who only have 5 hours to play per week, and those who have 5 hours to play per day. It’s “fair” for me to review Destiny 2 without ever seeing that stuff, but I won’t. You should know what you’re getting into when you play Destiny 2, and that means reading all these words I wrote about it.


Reference: Bungie (developer). Destiny 2 [Activision, 2017]

Source: Purchased via Microsoft Store