Chasm: The Rift

When I was a kid, one of the first CD-ROM demo discs I played came from a PC Gamer magazine, and on that disc was a demo for Chasm: The Rift. I was impressed, but I never found the game. I had Doom 2 and Quake and I didn’t look back. Now, in the year 2022, I’ve been reminded of Chasm: The Rift.

Chasm is so weird. It looks like Quake, it has a linear but episodic structure sort of like Quake, but it’s actually closer to Wolfenstein 3D than Quake in gameplay. It’s completely flat. It’s all polygonal, but completely flat. There’s a jump button because they manage to put platforms in rooms, but the ceiling is still the same height. It also manages to have in-game cutscenes with talking heads. It’s doing all this in a software rendered engine. It’s absolutely wild.

Chasm plays great as a Wolf3D/Quake clone, but it’s really mean. I didn’t have to resort to cheats but I was tempted in several areas, especially in the second half of the game. Some of the melee enemies just eat up health, don’t stun easily, and every room is fairly cramped.

I’m not sure this is a game I’ll revisit again, especially not to play from end to end, but I’m glad I played it. It’s an interesting relic that will likely never see another release. It may be lost to time, but the “Chasm Portable” package has made it playable in 2022.