FAR: Lone Sails

FAR: Lone Sails is a simple and short but effective game. It’s a two-buttoner. One button jumps, the other grabs. Nothing you do requires more than jumping, grabbing objects, and pushing things or buttons with your body. I completed it one day, two sittings.

What it does so well is create a world without words. There’s no dialog. There are signs, in English, but they’re just that: signage. In this game, I traversed a world in a steam-powered train-ish vehicle. I don’t know why, though I now know the goal. I see the remains of a world and I don’t know what happened to it, though I’ve got some informed guesses. What’s here and what isn’t communicates a story.

If I write much more, I may spend more time on this review than I spent playing the game (mostly joking). A sequel is coming soon, and that prompted me to revisit this. It’s one of the better Limbo clones.