Star Trek: Elite Force 2

A long, long time ago, I played Star Trek: Voyager – Elite Force. It was a fun, Quake 3, Star Trek FPS. I remember it being slightly bland but very Star Trek. It had some unique qualities, but it was a lot of blasting Borg, Klingons, Species 8472, and Hirogen with phasers and photon torpedoes, even if the photon torpedo is fired like a rocket launcher. For some reason, I never picked up Elite Force 2. It turns out I probably made the right call.

Elite Force 2, by its title, escapes the confines of Star Trek: Voyager and lives in a post-Voyager world. You’re still Munro, except now you’re on the Hazard Team on the Enterprise-E, captained by none other than Jean-Luc Picard. Your chief security officer is Tuvok! Even Barclay is here!

This is sort of where we escape the Star Trek known universe, and step into the realm of expanded universe. A lot of the plot involves Attrexians and Idryll, two species invented for the game. I also spent a lot of time blasting exomorphs, which are a bug-like species. The vast majority of this game is running through generic ruins without a lot of detail, blasting bugs, with common FPS weapons that are just reskinned to look a little Treky.

This is also built on top of Quake 3, which I’ve never really liked for this era of FPS. For some reason, this era of FPS is really sort of flat and linear. The levels in this game feel tiny. The enemies do this annoying thing common to a lot of Quake 3 games, which is that they run too fast, stop entirely to fire off a couple shots, and run somewhere else. They barely react to being shot. It’s not as bad as Red Faction, but it bothers me regardless.

The game does inject more Trek into the last couple levels, but it comes far too late. The vast majority of this game could’ve been ripped out and published with another title and it would’ve been forgotten to time as another mediocre FPS. Instead, we have another mediocre Star Trek game.