Prey

Prey has nothing to do with Prey. That is to say that the game named Prey released in 2017 is completely unrelated to the game named Prey released in 2006. The only connecting tissue between these two games is their name, being played from a first-person perspective, and involving aliens. I don’t think I even noticed a single cheeky callback or reference to the previous Prey.

Prey is excellent. As an immersive sim in the vein of System Shock, Deus Ex, and Bioshock, it’s a worthy addition to this genre. One of my favorite additions to the game is the recycler. Everything you pick up can be recycled, which breaks it down into material you can use to synthesize new things, like ammo and weapons. One of the weapons is a recycler grenade, which can be tossed into a group of enemies to suck them up and spit out materials. It’s awesome.

So why did it take me four years to finish Prey? One reason is that I can be easily distracted by other games. If I don’t buckle down to play something, if it’s just occupying my time, then I’ll bounce off to the next thing that interests me.

Prey also has bugs. Even four years later, I ran into bugs. In ~15 hours of play (since I picked it back up, that is), I hit two crash-to-desktop bugs. One of them forced my video driver to restart entirely. A side quest bugged on me by failing to give me the next step after I completed one. Another quest directed me to listen to something on my computer. The thing I was supposed to listen to wasn’t there. If I ran into bugs when I wasn’t committed to playing Prey, that would prompt me to drop it for something else.

There were other things that were slightly annoying, but not significant detractors. Prey doesn’t have the sense of bodily movement that Arkane games usually do. The hacking minigame is slightly annoying, as most hacking minigames are. There’s no fast travel between levels, so some of the navigation is a bit of a pain.

This is a game I should’ve finished the first time I played it. I love what it does and how it does it. The bugs and annoyances aren’t enough to cast a shadow on the gameplay and story of Prey.