Prey has nothing to do with Prey. That is to say that the game named Prey released in 2017 is completely unrelated to the game named Prey released in 2006. The only connecting tissue between these two games is their name, being played from a first-person perspective, and involving aliens. I don’t think I even noticed a single cheeky callback or reference to the previous Prey.
Prey is excellent. As an immersive sim in the vein of System Shock, Deus Ex, and Bioshock, it’s a worthy addition to this genre. One of my favorite additions to the game is the recycler. Everything you pick up can be recycled, which breaks it down into material you can use to synthesize new things, like ammo and weapons. One of the weapons is a recycler grenade, which can be tossed into a group of enemies to suck them up and spit out materials. It’s awesome.
So why did it take me four years to finish Prey? One reason is that I can be easily distracted by other games. If I don’t buckle down to play something, if it’s just occupying my time, then I’ll bounce off to the next thing that interests me.
Prey also has bugs. Even four years later, I ran into bugs. In ~15 hours of play (since I picked it back up, that is), I hit two crash-to-desktop bugs. One of them forced my video driver to restart entirely. A side quest bugged on me by failing to give me the next step after I completed one. Another quest directed me to listen to something on my computer. The thing I was supposed to listen to wasn’t there. If I ran into bugs when I wasn’t committed to playing Prey, that would prompt me to drop it for something else.
There were other things that were slightly annoying, but not significant detractors. Prey doesn’t have the sense of bodily movement that Arkane games usually do. The hacking minigame is slightly annoying, as most hacking minigames are. There’s no fast travel between levels, so some of the navigation is a bit of a pain.
This is a game I should’ve finished the first time I played it. I love what it does and how it does it. The bugs and annoyances aren’t enough to cast a shadow on the gameplay and story of Prey.
I love a good neo-retro shooter, and Ion Fury is a good neo-retro shooter. It yanks the BUILD engine into 2019 and made some great levels with it. Detailed, interesting environments, weapons that feel great, and lots of enemies to blow up. I’m fairly annoyed by the fact most weapons need to be reloaded and there’s no indication of how much ammo is in your magazine, but the bulk of the game is fun.
The rest of this review will be looking at some of the atmospheric humor. Shelly doesn’t really cut one-liners throughout the game like Duke Nukem does so this is sort of the only humor to it.
I took three screenshots of stuff on walls, and this is easily the best. A little mashup of two of my favorite things, Doom and Taco Bell. It’s not really that funny, just referencing things I recognize.
Here’s another reference to a thing I recognize but don’t like. The Room is a terrible movie and it’s got a notorious reputation as such, and so this is really not going to hit with a lot of people. It’s still just referencing thing I recognize. Zero humor.
This one is really missing the mark. Beyond the main character, this game has no women, much less android girls. This is posted up in a room that turns zombies into piles of meat. This is just here for the player to say “ha ha, finger stuck in mechanical pussy.” It’s original Shadow Warrior levels of bad humor.
I pulled these out because some other less funny things were removed from the game, and then 3D Realms made some statement about not censoring games. I’m not a fan of censoring games just as I’m not a fan of bad attempts at humor. Whether these posters are funny is up to the player, but I hope their next attempts are punched up a lot. These are, at best, non-jokes that apparently could’ve gone way worse.
I took the last 10 days off from work. Every night, at 10pm, I watched a movie. Almost all of them came off my watchlist on Letterboxd.
The worst of the bunch was Sucker Punch. It was a lot of terrible metaphors with video game boss fights cut in. Just pure dreck.
The best of the bunch was a toss-up between Malignant and Edge of Tomorrow. I had more fun watching Malignant, but Edge of Tomorrow might be a better movie.
The rest were fairly middling. What I’ve learned is that how I prioritize what I watch is working out pretty well! The things on my watchlist were largely there for a long stretch of time because I didn’t have much interest in them. It turns out that I didn’t really think much of those movies when I did watch them.
Here’s the full list:
- Vacation Friends
- Girl on the Third Floor
- Crimson Peak
- The New Mutants
- Night of the Comet
- Sucker Punch
- Edge of Tomorrow
I’ve been playing Dishonored 2 for almost five years. I don’t mean constantly, but I’ve owned it since day 1. I pick it up and play it for a bit and then I stop. Yesterday, I reached the end.
I can’t pretend to remember all of the details. That’s the trouble with dragging a game out as long as I did. But time has a way of filtering out the things that don’t matter, and what’s left is what leaves an impression.
The Clockwork Mansion level stands out. The stress of slinking around and being spotted also stands out. It might be a bit early, but the A Crack in the Slab level was certainly memorable. And I remember that I liked the first voice actor for The Outsider better than the one who replaced him in this sequel. I remember putting my exploration skills to good use by pursuing the alternative objectives instead of murdering everyone, and that got me a happy ending.
It’s disingenuous for me to say I loved Dishonored 2. If I actually loved it, it wouldn’t have taken 5 years complete it. It’s a game that demands more attention than I’m willing to put into it all the time. But it’s packed full of intricate systems in interesting levels. If you have the attention span for it, it’s excellent in a way that is hard to top.