Adventures in FFXIV

I finally got out of my starting area.

I’ve read that tank and healer classes have an easier time finding groups. I experienced a bit of this when the story sent me to an instanced dungeon. My current class is lancer, DPS. I went to start the dungeon and it put me in a queue, waiting for a healer and a tank. The wait time was estimated at 6 minutes.

Now that I can go to any of the starting areas, I decided to swap classes to a tank class. That’s when I found out that there are very few non-DPS classes.

As I learned, if I want to play a tank, I can pick gladiator (which leads to paladin), or marauder (which leads to warrior). Dark Knight and Gunbreaker are advanced classes (level 50+). Likewise, if I wanted to play healer, I could go conjurer (leading to white mage) or arcanist (leading to scholar), which astrologian being an advanced class. I was really close to the starting point for marauder, so I went with marauder.

Side note: look at this wild class imbalance. Four tank classes, three healer classes, eleven DPS classes. No wonder DPS classes have to queue.

I went to the marauder quest giver. It turns out switching classes is as simple as switching weapons. He gave me an axe so I equipped it.

Immediately, I’m standing there in nothing but my underwear with an axe on my back. All of my armor was either specific to lancer, or too high level. I was a level 1 marauder.

I didn’t keep any low level gear. I had to run around in my underwear until I could find an armor vendor. Even then, his only level 1 armor was a shirt. Oh well.

It did not last long because I was able to level up to 5 (the next gear level) fast, but it was pretty funny and definitely unexpected.