I’ve been playing way too much Fallout 76 lately. It’s really weird coming into it the way I did. I started it a couple years ago, stopped playing without making much progress, and now I’ve come back in. The game has received several large scale updates, including an update that put human NPCs into it.
Yes, in the before times of Fallout 76, there were no humans. Just robots, mutants, and monsters. Putting humans into the game is a big deal. There are friendly people and non-friendly people. Settlements and raider camps. None of this stuff existed before.
The problem is that these additions put in more quests and stuff to do. But I’m neither coming in brand new, nor coming in having played this to the end. I hit a bit of a wall with the main original storyline by walking into a boss fight that I was way too low level to finish. But now what? Side quests? I stumbled around a lot to find out that the Wastelanders update brought in a different low level quest storyline. So now I’m following those quests.
I’m not mad really, because I did a lot of side stuff in the mean time, but I wish a game like this would do a better job of communicating what I should do next. The Division 2 had that figured out. There’s a page that tells you what to do next. Fallout 76 has something like that for daily and weekly challenges, which seem largely directed at people who have done everything. But it needs that for people like me who get a wild idea to play a bunch of Fallout 76 after putting it down shortly after launch.