Destiny 2: Shadowkeep
I don’t know if I ever finished all of the stuff in Forsaken when I rolled into Shadowkeep, but that’s okay. Shadowkeep adds more missions that further the Destiny 2 storyline in meaningful ways, though it does stop a bit short from really satisfying. It takes place on the moon, which is a location from the first Destiny, and reuses some of those areas in ways I found mildly triggering. I spent so much time on that moon already. Still, it’s kind of great to know pretty much exactly where everything in the old areas are. If you know what Destiny 2 is, then you probably know if you like it, and you should play Shadowkeep if you like Destiny 2. If you don’t know what Destiny 2 is, it’s free to play for a really significant amount of game that is out there, so play that first.
Tormentor X Punisher
Twin stick shooter, really bloody, everything dies in one hit. The trick is that your primary machine gun shot runs out of ammo until you use the secondary shotgun shot. It’s fairly difficult even with everything dying in one hit and bosses usually introduce some walls and obstacles in the open arena so they don’t die as quickly as everything else. Not my favorite twin stick shooter, but it’s got a lot more flavor to it than most of its competition.
I play Mafia III off and on for a while. It’s okay. It’s slower paced than a lot of open world games of its ilk. It looks great though, and it nails its atmosphere. I guess the thing that keeps me from spending more time with it is the fairly rote gameplay and the somewhat unsatisfying combat. I’m just not chomping at the bit to get back into it, so it becomes the game that sits on my hard drive forever because I don’t love it.
All the comparisons to Planescape: Torment are warranted. I like the tone of the game, though I find myself unable to will myself back into it because it really is a lot of walking around and reading dialog. It’s one of those games that’s an exercise in trusting that there’s a reason for all of this reading and it will eventually pay off.
It’s like Zelda except you die and restart every 60 seconds. And I kind of hate Zelda. It’s cuter than Zelda though, and the death gimmick makes me like it more than Zelda, but dying every 60 seconds just means I have an out every minute, and I end up taking it after about 5 deaths.
Distance is a driving platformer. Yes, that’s right. You drive in a mostly straight line, jump onto platforms, float onto platforms, and wall run (drive). Maybe it’s closer to an endless runner? Except it ends. It’s got a good look to it, but there’s not a lot there.
I slowly walked around in an empty world for a half hour and I still haven’t experienced any gameplay.
Star Wars: Battlefront 2
How did they make a big battle Star Wars game that’s so boring? It’s pretty, but that’s it. The single player is an absolute slog. This is barely fun.
Untitled Goose Game
HORRIBLE GOOSE! This game is more fun in memes and fan art than it is to play. Or maybe it’s funnier with a group of people watching? But playing it alone, it’s just mildly amusing to mildly frustrating.