Dusk

I was skeptical of DUSK. I’d seen it being played by others when it was in early access and I wasn’t particularly drawn in by it. It emulates older games, but I thought the enemies looked goofy in a way that would take me out of the game. As it got near non-early access release, it’d acquired some buzz behind it. Since I loved the games it purports to be inspired by (Blood, Quake, Redneck Rampage, Heretic, etc.), I gave it a shot. That was a good decision. DUSK was my favorite game to come out in 2018.

DUSK has a story in the same way all of those games had stories. It’s loosely told, doesn’t really mean anything, and it’s totally optional. This is a classic first-person shooter. Collect weaponry, find colored key cards, kill enemies. It’s got episodes that each have a theme, going from rusty farms to industrial plants to hell.

I am a product of the generation that made those classic FPS games and DUSK really takes me back to those days. It feels like a sequel to Quake. From the movement to the survivability to the weapons and the hordes of enemies, DUSK perfectly emulates those games. It just feels right. There’s no modern “niceties” to it. Health doesn’t regenerate. There’s no recharging shield. You can carry as many weapons as you can find. No objective marker. No one yelling at you to shoot the something or other. It really is “find the key, kill the enemies”.

Beyond the sometimes goofy-looking (but always lethal) enemies and some levels that weren’t quite as easy to navigate as others, I don’t have much to complain about. It’s a fast moving, fast action, classic FPS. The music rips, the levels are really atmospheric, the action is excellent. If this came out 20 years ago (okay, maybe 22 or 23 years ago), it’d be hailed today as a classic. Who knows what the future holds, so today DUSK is the best example of neo-retro done right.


Reference: David Szymanski. DUSK (New Blood Interactive, 2018)

Source: Purchased from Steam.