2018 is over and mostly successful, goals-wise. It’s time to write up some goals for 2019.
I realized recently that I was in better shape and probably happier when I ran more. I’ve been avoiding running since I trained for and ran a marathon in 2016, which I blame for my 2016 kidney stone. While I have no intentions of ever running another marathon, in 2019, I will run more. In 2016, I ran 367 miles (counted on my Garmin). I’m not training for another marathon, but I need to log more miles than I did last year (~100).
Goal: Run 200 miles
Being a Person
I’m still looking to improve myself in non-video game things, and I’ve been watching too much Great British Bake Off. In 2019, I’m going to do better at making food.
Goal: Make a food item (not frozen or pre-made) at least once a month. (need to somehow document each thing)
Some goals I can’t talk about in public. It’ll either screw something up or cause drama or otherwise impact my ability to achieve the goal. This is one of them. I guess if I succeed, I can reveal it at the end of 2019, and if I fail, I won’t.
2018 is over, so maybe I should go back and look at those goals I wrote at the beginning of the year and see how they went! Introspection!
Goal: One video per month
Hmm nope. But I did stream a lot of games, much more than 12. Most of that was my ongoing Stardew Valley playthrough, which is still in progress. Partial success.
Goal: One non-review per month
Not even close. Excluding video game reviews, WWE PPV reviews, and posts about streaming, I wrote four non-reviews. That’s too far from 12 to call even a partial success. Failed.
Goal: Keep my body weight under 200 lbs.
I’ve hovered around 190lbs all year, so that’s an unqualified success. Success.
Goal: Increase max 5 rep weights
Completely abandoned after I hurt my back. I’m not even going to go back and check. I had some success here, but I’m not counting it. Failed.
Goal: Maintain the ability to run a 33:00 5K
I didn’t test this as often as I would have liked throughout the year, but I kept up this pace for every race and only dipped below on purpose (like doing a negative splits run). I ran 5+ miles today at a sub 10:30 pace. Success.
Being a person
Goal: Play each of these games once
I played half of those games. Partial success.
Goal: Go to a con
I went to two cons. Success.
I’m genuinely a little surprised at how well I’ve done. I’ve been avoiding looking at my goals since March-ish because I thought I had blown all of them and I was wrong. I only completely failed one, and abandoned a second. The rest were either complete or partial success, and I’m quite pleased by that. In 2019, I will set fewer goals, but no less ambitious.
Cute. Quirky. Colorful. Friendly. Light puzzle solving. Consuming small things to make a bigger thing. This describes Katamari Damacy, but it also describes Donut County. But also Donut County is a story about gentrification.
In Donut County, you make holes. And then you move the hole around to collect things. The more things that fall into your hole, the larger your hole gets. The goal of each level is to put everything into your hole. Also, you play as a raccoon (named BK) and you’re putting all these things into holes because you think they’re trash and you love trash.
While the gameplay is rather simple, the writing is rather good. It’s one of those stories that starts near the end as all of your neighbors and friends are mad at you for dropping all of their stuff into your hole. They’re mad but really kind of chill about it, and BK is kind of a dick about it but not really. He really wants a quadcopter and he has to drop all this stuff down the hole to get it, even if it means wrecking things. By the end, there is character growth.
It is a short game, but I would say that’s not a bad thing. Like many other shorter, more readily accessible games, it’s less of being too short and more of not overstaying its welcome. It’s over before the cuteness of it becomes annoying. Donut County is one of those games you can give to just about anyone and they will have a good time. It’s not a huge mind-blowing experience, but it’s fun and has a point.
Reference: Ben Esposito. Donut County (Annapurna Interactive, 2018)
I was skeptical of DUSK. I’d seen it being played by others when it was in early access and I wasn’t particularly drawn in by it. It emulates older games, but I thought the enemies looked goofy in a way that would take me out of the game. As it got near non-early access release, it’d acquired some buzz behind it. Since I loved the games it purports to be inspired by (Blood, Quake, Redneck Rampage, Heretic, etc.), I gave it a shot. That was a good decision. DUSK was my favorite game to come out in 2018.
DUSK has a story in the same way all of those games had stories. It’s loosely told, doesn’t really mean anything, and it’s totally optional. This is a classic first-person shooter. Collect weaponry, find colored key cards, kill enemies. It’s got episodes that each have a theme, going from rusty farms to industrial plants to hell.
I am a product of the generation that made those classic FPS games and DUSK really takes me back to those days. It feels like a sequel to Quake. From the movement to the survivability to the weapons and the hordes of enemies, DUSK perfectly emulates those games. It just feels right. There’s no modern “niceties” to it. Health doesn’t regenerate. There’s no recharging shield. You can carry as many weapons as you can find. No objective marker. No one yelling at you to shoot the something or other. It really is “find the key, kill the enemies”.
Beyond the sometimes goofy-looking (but always lethal) enemies and some levels that weren’t quite as easy to navigate as others, I don’t have much to complain about. It’s a fast moving, fast action, classic FPS. The music rips, the levels are really atmospheric, the action is excellent. If this came out 20 years ago (okay, maybe 22 or 23 years ago), it’d be hailed today as a classic. Who knows what the future holds, so today DUSK is the best example of neo-retro done right.
Reference: David Szymanski. DUSK (New Blood Interactive, 2018)