2013 Game Log

#32 – Castlevania: Lords of Shadow (X360)

This one barely counts because I played most of it a couple years ago, but whatever. I had to come back to finish it. I got really jammed up on the music box level, which is an awful platforming sequence. Then it was immediately followed by a level full of the most difficult enemies (creeping coffins) in the game, so I dropped it again. Yesterday, after finishing God of War 2, I decided to buckle down and wrap it up. I’d heard so many good things about the ending.

Which is important because the ending is the whole reason I played this game. You see, this is not Castlevania as anyone really knows it, unless you’re one of the few who enjoyed those PS2 or N64 Castlevania games. This is God of Whip. Or Belmont May Cry. It’s 3D third-person action. It doesn’t really bear much resemblance to the better Castlevania games besides some of the names and some (some) of the monsters.

It’s not a bad game by any means. It’s pretty decent, if overly long. It’s far longer than any game like it. This fatigue, combined with the difficulty in later stages, is what caused me to drop it so close to the end. You’ve got to have a reason to continue and that music box is a real buzz kill.

Does it pay off? Well, kind of. But I’m a pretty enormous fan of Castlevania and I’m not sure all that was worth it.

Edit: I forgot to mention, this game somehow manages to cram in a Portal reference. I can’t even joke about that. It’s not as tasteless as the Portal reference in Duke Nukem Forever, but it’s just as out-of-place.