Here’s the long and the short of Gone Home: you explore a house and learn about yourself (as a character) and your family. That’s it. There’s no guns, and no monsters, but there might be a ghost. You spend a lot of time rooting through other peoples’ belongings, picking through the scraps of their lives. And it’s fantastic. There are times when the house feels comforting and familiar, and times when it’s a creepy old house that may be haunted. But it never feels fake. There’s no other game like Gone Home. It’s not going to click with everyone, and it doesn’t have to.