Proteus is so short, it shouldn’t count. Less than 45 minutes for a full playthrough. It’s a lot like Dear Esther, except there’s no narrative, and the graphics are 8 bit at best. It gives the game a real unique aesthetic. There are different seasons. There are unique landmarks, and the island you’re exploring is generated each time you play. It’s a less linear experience than Dear Esther, but I feel like there is less to see in Proteus. It’s a pretty game, in its own way, and the music reacts to where you are.
But having heard a lot about the immersiveness of this game, I can’t help but feel I missed something.
2 out of 5 musical frogs