Revanant v. Mancubus

What to say about today? I stayed up too late last night playing Doom 2. I have to beat that new episode “No Rest for the Living” in order to unlock the Doom Marine avatar costume. It’s beautifully designed and plays great. I’m often overwhelmed by enemies but I never feel like I’m losing because it’s cheap. I’m losing because I’m playing dumb or not paying attention. I love it and hate it at the same time when they toss me into a fight against an archvile, four revenants, 8 barons of hell, and a ton of demons.

Monster infighting has become such an overlooked aspect of first person shooters. It doesn’t even have to do with the number of enemies on screen, though that does factor in. I’m pretty sure there’s no infighting at all in Duke3D, and modern shooters have abandoned it either through superior enemy AI that doesn’t shoot each other on accident, or ignore it entirely.

A big reason why you can fight against overwhelming numbers of enemies in Doom is because it’s really easy to play them against each other. It’s a vital mechanic to the game, even. If you were expected to beat “Tricks and Traps” by fighting through that entire room full of barons of hell and the cyberdemon, it’d be basically impossible! The only way to win is to let them kill each other off then cleanup the survivors. Arguably, the best weapon in Doom is monster infighting.

I suppose I lament it’s loss in other games, but I might prefer it that way because it is one of the reasons why Doom is unique.