Halo

I love Halo. If I see someone playing Halo, it makes me want to play Halo. Here’s the perverse part: I play it for the single player. I’ve played a lot of Halo 1 multiplayer. Despite how awesome it is, I don’t feel the need to play Halo multiplayer.

And I’m not even good at Halo. Legendary destroys me. I can finish the game on Heroic, but I’ll only do this once. I spend so much time on that Heroic playthrough just beating my head against difficult spots that I don’t even want to play them again. I’ll only play it for the second time on normal. I used to have this notion that I could only replay it on Heroic or give that Legendary run just one more try. Those ideas made me quit playing more often than not.

Reach is easily my favorite Halo. It tells a solid story with an excellent variety of gameplay. My least favorite is probably Halo 3. It’s still a good game, but it has nothing but brutes and flood. I think the brutes and the flood are the least interesting enemies to fight. Even though ODST is all brutes from beginning to end, it’s still more interesting than Halo 3.

One of my favorite Halo levels is that first level with the Arbiter. It’s so perfect for setting up the character. It’s the blend of stealth and risky action. The Arbiter is both a hero out of mythology and a dead man walking. He’s sent to hunt down the heretic and will do anything to stop him. I was just as shocked as anyone else to be playing as anyone but Master Chief. Unlike when Metal Gear Solid 2 pulled the main character bait-and-switch, The Arbiter was a pleasant change of pace that complimented the typical Halo action well.

Man, what was up with Halo 4?