I recently reinstalled Metro 2033 in preparation for the upcoming release of new content. I fired it up to futz around a little, and decided to start cleaning up some achievements.
I loaded up the level “Outpost”. It’s an outdoor level, and it’s crawling with Nazis. Nazis everywhere. I check out my inventory and I’ve got a silenced, scoped revolver, a scoped AK-47, and a double-barrel shotgun. I know the shotgun isn’t going to be very effective, so I opt for the revolver while the Nazis don’t know I’m about.
I poorly line up a shot and hit one in the chest. It doesn’t kill him, and it attracts the attention of his buddies. They’re shooting at me from three different directions, so I quickly swap the revolver for the AK, and blast the closest ones. They drop with a couple quick bursts. After I’ve cleared the floor of the decrepit building I was in, I check my ammo.
Metro 2033 has two kinds of ammo: military grade, and low quality. Military grade is accurate, and does a lot of damage. Low quality is less accurate, and does less damage. There is a noticeable difference between the two and there is a reason why military grade ammo can be used as currency in the game. With how quickly I dispatched the Nazis in what was basically a botched encounter, I was convinced I was shooting my money away.
But I wasn’t. It was cheap ammo the whole time. The rest of that level consisted of some small scale encounters, primarily two or three Nazis at a time. This really gave me an opportunity to examine the gunplay that nearly every single review for Metro 2033 complained about.
It is entirely false that weapons in the game are wholly inaccurate. Each weapon has varying degrees of accuracy, and the ammo you use has an effect on accuracy, but if you’re using an accurate weapon (like a scoped, silenced revolver), and you aim down the sights, and you pull the trigger when it is pointed at the Bad Guy’s face, they die with one shot. This works with the revolver, with the AK, and pretty much every weapon in the game.
I am no sniper. I’m awful at it. Sometimes I get lucky, and catch some Bad Guy’s off-guard, and I get the time I need to line up those headshots that make life so much easier. Usually, however, I’m relying on putting enough bullets in things to kill them.
Enemies in Metro 2033 react to being shot in a manner in which you would expect them to. When you shoot human enemies without killing them, they go through a pain animation. Obviously, when they’re writhing in pain for one or two seconds, you have the advantage of being able to dump more bullets into them without them shooting back. You can’t really use this to “juggle” multiple enemies because the pain animation simply isn’t that long, but it is a significant advantage and rewards you for focusing on killing one enemy at a time.
Most of the monsters in this game, more animal than man, react how you would expect an angry animal to react if shot; they charge at you as if they don’t feel pain! Yep, it’s going to take a few more bullets to kill a charging beast, and you’re going to have to do it a little more recklessly than if it were a man, but just because most monsters don’t react to being shot doesn’t mean your weapons are ineffective against them.
There is really no point for me to write all of this, except that it is my hope that it convinces one person that Metro 2033 is worth playing. I got a bad vibe from most of the reviews I read that kept me away from it for several months, but I absolutely must say that the reviews are wrong. 4A made a fantastic FPS that will probably not get the attention it deserves. And that’s a damned shame.